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Final ending Shamurai Shodown rpg ( Samurai Spirits rpg ) psx ps1 playstation. Spirits Bushidō Retsuden. Example: To search for Pac-Man in MAME ROMs type in 'pac-man', choose 'ROMs/ISOs/Games' as your Section and 'M.A.M.E.' As your system. It's just that.

Japanese Menus and gameplay are in Japanese. Samurai Shodown RPG, known as Samurai Spirits, a True Story: Bushido Biographies (Shinsetsu Samurai Spirits - Bushidou Retsuden) in Japan, is a console role-playing game for the SNK's Neo Geo CD system, and was also ported to the Sega Saturn and Sony PlayStation.

It was never released outside of Japan. The development history of the game is fairly storied. It was announced for development at the height of the Samurai Shodown series' popularity in 1995, and underwent many delays in the process, finally being released a few years later. For some time, rumors abounded that it was never going to come out. As originally envisioned, the game was to be split into three episodes: one for each of the three games in the series.

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For a while, it was to be a NeoCD exclusive, but developmental and financial pressures caused SNK to also release it for the other two current systems. In a somewhat inexplicable marketing move, SNK decided that each version was to contain only two of the three episodes, thereby necessitating a player to buy two copies of the game in order to get the whole thing. Unsurprisingly, this plan resulted in a significant backlash from fans, and was discarded. Eventually, as development ground on, the executive decision was finally made to scrap the third chapter entirely, and focus solely on the first two, so as to allow the game to be released sooner.

This may, in fact, be the only reason SNK's original two-chapters-per-version plan wasn't put into effect. Finally, it was released in mid-1997, to generally mixed reviews. While it was praised for its striking animation and 2D visuals, it was hampered by excessive load times.

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Despite this, speculations were made of a possible localized US release by Working Designs, but rumors proved false. The basic setup of the game is very similar to most console RPGs, such as Final Fantasy. Your characters roam an overworld, enter towns and dungeons, and get into battles, which occur on a separate screen. The menu options enable equipping of armor and accessories, as well as use of items. At the outset, the player is given the option to choose from six characters to be the 'main' character of the story. They were Haohmaru, Nakoruru, Genjuro Kibagami, Galford D. Weller, Ukyo Tachibana and Cham Cham.

The basic outline of the plot did not diverge greatly for any of them, but each had different dialogue ingame, and each also had unique special scenes which would go into greater detail of the character. In addition, to better adjust to character continuity, certain stories were modified slightly based on the selected chapter.

Over the course of the game, two other characters could also join your party (unless the hero is Genjuro who only gains a partner in his second story). The secondary characters who could join you were Charlotte Christine Colde, Rimururu and Kyoshiro Senryo, as well as other 'main' characters whom the player did not select at the outset. In addition, the second chapter also introduced a new character, a warrior by the name of Shippuu no Reon, whose name translates roughly to 'The Ringing of the Gale Winds.' All of the first two Samurai Shodown games' characters make an appearance, either as a temporary helper, plot device, and/or enemy. DIFFERENCES BETWEEN RELEASED VERSIONS: - The Neo Geo CD version has considerably more animation in the combat sprites than the PS and Saturn, including unique idle stances for each character, and specialized death animations for monsters. - The Neo Geo CD version has more ornate and colorful menus, whereas the PS and Saturn versions have fairly blank, purple-and-green menus instead. - Motions in the Neo Geo CD version have a smoother look and feel than the others.

- In the overworld map, the NeoCD version uses a scaled-down version of the dungeon/down character sprite. The PS version uses a new sprite entirely. - The Neo Geo CD runs in its native resolution of 304x224, whereas the PS and Saturn run in 320x240. - The Neo Geo CD version has less pauses in between audio clips than the others. - The PS and Saturn version have significant animation cuts in the characters' walk/run animations. - The PS version enables the player to select the strength of a normal attack after choosing a target, whereas the Neo Geo CD does not. - The PS version shows an Active Time Battle bar, which the NeoCD lacks.